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case study

UniLink: Designing a Mentorship Platform for Exchange Students

A mobile app that connects incoming global students with peer mentors to help them navigate academics, culture, and daily life in a new country.

Project type
Product Design · UX/UI Design · Mobile
Duration
4 weeks
Tools
Figma, FigJam, Google Forms
My roles
  • UX Research
  • Design System
  • Interaction Design
  • Prototyping
Team
  • Ruhin Gharai (pm)
  • Brian Camilo (research)
  • Me (visual)

1M+ exchange students land alone — info scattered, logistics opaque, people want people. We prototyped a peer-mentor flow for the first 30 days abroad.

Problem

Incoming exchange students can’t find trustworthy peers fast enough — housing, classes, and culture tips stay fragmented across chats and forums.

What I did

Visual + interaction design + system on a 3-person team in 4 weeks — survey to prototype, including match, book, ask, and meet.

UniLink product collage of key screens
Surfacing the product
Persona Ayaka Tanaka
Framing the persona
Mentor swipe home experience
Designing the match flow
Onboarding high-fidelity screens
Designing onboarding
Booking high-fidelity flow
Designing booking
Survey chart of study-abroad concerns
Synthesizing research
Annotated information architecture flow
Mapping the IA
Navigation animation
Animating navigation

Impact

Match, book, ask, meet — a coherent peer-mentor loop for the first month abroad.

UniLink design system
Establishing the design system
UniLink logo animation
Animating the brand

Next

Ship beyond prototype; deepen booking and community loops.